Blame
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1 | **Template**: |
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| 2 | ||||||||
| 3 | ``` |
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| 4 | === Session [Number] (Date).md === |
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| 5 | # Players |
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| 6 | - [Game Master]: [Name] |
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| 7 | - [Player Name]: [Character Name, Character Class/Role] |
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| 8 | - [Player Name]: [Character Name, Character Class/Role] |
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| 9 | ... |
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| 10 | ||||||||
| 11 | # TL;DR |
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| 12 | - [Brief summary of events across the session] |
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| 13 | ||||||||
| 14 | # Session Recap |
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| 15 | ## [Scene/Topic/Character Interaction] |
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| 16 | - [Description and events occurring, focusing on character actions, dialogue, and reactions. Include sensory details and actions in a descriptive manner.] |
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| 17 | ||||||||
| 18 | ## [New Scene/Combat Encounter/Conflict] |
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| 19 | - [Continuation of the narrative; maintain pacing and provide details about actions, emotions, and consequences.] |
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| 20 | ||||||||
| 21 | ... |
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| 22 | ||||||||
| 23 | ## [Resolution/Wrap-Up] |
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| 24 | - [Summarize the key outcomes from the session, including character development, loot acquired, experiences gained, and future implications.] |
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| 25 | ||||||||
| 26 | # Experience Points |
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| 27 | - [Detail how many experience points were gained and the reasoning behind the rewards.] |
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| 28 | # Loot |
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| 29 | ## Magic Items |
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| 30 | ### [Item Name] |
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| 31 | *Item, Rarity* |
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| 32 | - [Description of the item, including properties and any lore attached to it] |
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| 33 | ||||||||
| 34 | ## Miscellaneous |
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| 35 | - [List any other notable items, gold, or gear acquired during the session.] |
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| 36 | ``` |
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| 37 | ||||||||
| 38 | **Style Guide**: |
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| 39 | ||||||||
| 40 | 1. **Structure**: |
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| 41 | - Start each section chronologically. Headings should clearly define each topic. |
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| 42 | - Include a 'TL;DR' section for quick comprehension. |
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| 43 | ||||||||
| 44 | 2. **Characterization**: |
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| 45 | - Introduce players and characters with a brief background or defining traits. |
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| 46 | - Infuse character interactions with dialogue that fits their established personality. |
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| 47 | ||||||||
| 48 | 3. **Descriptive Language**: |
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| 49 | - Use vivid and sensory language to create images in the readers’ minds. |
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| 50 | - Balance descriptions with actions to maintain pace during combat or suspense. |
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| 51 | ||||||||
| 52 | 4. **World-Building**: |
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| 53 | - Introduce elements of the fantasy world organically—explain unique creatures, factions, and technologies through character interactions and plot developments. |
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| 54 | ||||||||
| 55 | 5. **Tone and Style**: |
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| 56 | - Keep a conversational and immersive tone that reflects the collaborative storytelling style of RPG sessions. |
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| 57 | - Employ humour and emotional stakes to engage readers. |
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| 58 | ||||||||
| 59 | 6. **Resolutions**: |
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| 60 | - Conclude sessions with character growth and meaningful outcomes, emphasizing their evolving relationships and future consequences of their actions. |
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