Blame

102526 Mohammad Rafiq 2025-01-06 15:28:53
I dont even know what i changed
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# Overview
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Born on 3 Empyrea in the year 1875 in the city of Ilrinia, Senzorin is a product of two different worlds. His mother, a sun elf high society business woman, and his father, a human bartender, raised Senzorin under the yoke of the Talos clan doctrine. They expected Senzorin to live up to the standard set by the rest of the clan, but the pressure was too much for him. At the age of ten, he ran away to the neighbouring city of Mosskach, abandoning his family.
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The next few years were a whirlwind for Senzorin - first living as an urchin on the crime ridden streets of Mosskach, he was soon recruited into a gang and made to sell dwarven mined drugs. He soon picked himself up a mentor in the form of Einrow Whitebeard, a former pirate captain who has blood ties to the gang. Einrow had turned to a life of burglary after getting bored of the high seas, and took Senzorin under his wing, teaching him the trade.
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In 1891, on Senzorin's 16th birthday, Einrow passed while on a burglary gone awry. A fatally wounded Einrow stumbles into a bar to find Senzorin and gifts him a revolver, before passing on in Senzorin's arms. Senzorin continued his life as a burglar, though without much use for the riches he gathered, redistributed them among the poorer citizens of his neighbourhood in Mosskach. He spent most of his days whiling away time, not doing much else other than burglary, though he began to spend some time studying folklore in Mosskach's public libraries, intrigued by tales of the Goddess of Darkness.
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In 1892, Senzorin and his friends, Zel'eon, Arche, and Saziver, got into serious trouble with the EchoTech corporation after stealing one of their experimental chips. The four fled to Ilrinia, where they have enrolled into Arbalest Academy.
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# Physical Appearance
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Senzorin Talos is a sun elf male in his late teens of average height and physique. He bears a distinct knife scar on his right eye as a result of defying orders in his time as a gang member. His shoulder length hair is gold in colour, but he dyes it black to avoid people guessing at his sun elf heritage.
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# In-Game Statistics
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- STR: 5 = 4 + 1 from feat
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- DEX: 20 = 18 + 2 from ASI
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- CON: 14 = 13 + 1 from race
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- INT: 14 = 13 + 1 from race
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- WIS: 14
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- CHA: 16 = 14 + 2 from race
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## Level 1
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### Race: [Half-Elf](https://5e.tools/races.html#half-elf_phb)
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*Note: Senzorin is a sun elf in lore*
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- Ability Score Increase: CHA +2, CON +1, INT +1
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- Size: Medium
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- Speed: 30 ft.
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- Languages Known: Common, Elvish, Dwarvish
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## Background: [Urchin](https://5e.tools/backgrounds.html#urchin_phb)
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- Skills: Sleight of Hand, Stealth
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- Tools: Disguise kit, Thieves' tools
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### Feat: [Athlete](https://5e.tools/feats.html#athlete_phb)
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- Ability Score Increase: STR +1
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- Standing up from prone only costs 5ft of movement
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- Climbing doesn't cost extra movement
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- Can make running long or high jump after only moving 5 ft on foot instead of 10 ft
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### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
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- Hit Dice: 1d8
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- Max HP: 10 = 8 + 2 (CON modifier)
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- Armor Proficiencies: light armour
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- Weapon Proficiencies: simple weapons, hand crossbows, longswords, rapiers, shortswords
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- Tools: thieves' tools
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- Saving Throw Proficiencies: DEX, INT
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- Skills: Acrobatics, Insight, Investigation, Perception
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#### Expertise
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*1st level rogue feature*
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- Can use double proficiency bonus for ability checks with thieves' tools or Stealth
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- Another skill or tool proficiency of your choice gains this benefit at 6th, 11th, 15th, and 20th level.
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#### Sneak Attack
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*1st level rogue feature*
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- Add 1d6 damage to attacks made with advantage once per turn
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- Do not need advantage if another enemy of the target is within 5 ft. of it
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#### Thieves' Cant
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*1st level rogue feature*
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- Can speak and understand thieves' cant
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- Can leave secret messages and symbols and understand them
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## Level 2
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### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
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- Hit Dice: 2d8
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- Max HP: 16 = 10 + 4 (1d8) + 2 (CON modifier)
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#### Cunning Action
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*2nd level rogue feature*
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- Can take [Dash](https://5e.tools/actions.html#dash_phb), [Disengage](https://5e.tools/actions.html#disengage_phb), [Hide](https://5e.tools/actions.html#hide_phb), or [use an object](https://5e.tools/actions.html#use%20an%20object_phb) action as bonus action
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#### Devious Exploits
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*2nd level rogue feature*
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- Learn two Exploits of your choice at 2nd level:
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- Counter: You can use your reaction when a creature misses you with a melee attack to expend an Exploit Die and make a single melee weapon attack against it, adding one roll of your Exploit Die to your damage roll.
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- Roguish Charm: You can use an action to expend an Exploit Die to force a creature that can hear and understand you to make a Wisdom save (with advantage if you or your allies are fighting it). Upon failure, it is charmed by you for 1 hour and regards you as a friendly acquaintance for the duration, though it will not risk its life for you. The effect ends if you or your companions do anything harmful to the creature and the target will then realise it was deceived by you.
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- You can use only one Exploit per attack, ability check, or saving throw
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- Have 2 Exploit Dice at 2nd level, Exploit Dice is 1d4
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- Regain all Exploit Dice on short or long rest
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- **Exploit save DC** = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
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## Level 3
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### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
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- Hit Dice: 3d8
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- Max HP: 25 = 16 + 7 (1d8) + 2 (CON modifier)
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#### Sneak Attack
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*3rd level rogue feature*
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- Add 2d6 damage to attacks made with advantage once per turn
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- Do not need advantage if another enemy of the target is within 5 ft. of it
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#### Spellcasting
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*3rd level arcane trickster feature*
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- Learn mage hand and two other cantrips at 3rd level, learn another at 10th level
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- Mage Hand, Message, Minor Illusion
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- Can cast spells using spell slots, regain spell slots on long rest
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- Learn three 1st-level spells at 3rd level, learn more as level up
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- Find Familiar, Unseen Servant, Distort Value
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- Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
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- Spell attack modifier = your proficiency bonus + your Intelligence modifier
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#### Mage Hand Adept
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*3rd level arcane trickster feature*
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- Can control mage hand as a bonus action within 30ft
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- Can make mage hand invisible
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- Can use mage hand to stow or retrieve an object from a container worn or carried by another creature within range
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- Mage hand can use any set of tools you are proficient with
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## Level 4
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### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
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- Hit Dice: 4d8
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- Max HP: 31 = 25 + 4 (1d8) + 2 (CON modifier)
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#### Ability Score Improvement
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*4th level rogue feature*
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- DEX +2
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**New Ability Scores**
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- STR: 5 = 4 + 1 from feat
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- DEX: 20 = 18 + 2 from ASI
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- CON: 14 = 13 + 1 from race
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- INT: 14 = 13 + 1 from race
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- WIS: 14
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- CHA: 16 = 14 + 2 from race
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### Feat: Prodigy
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- Gain proficiency in Initimidation, hacker's kit, and Orcish
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- Gain expertise in Persuasion
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## Level 5
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### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
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- Hit Dice: 5d8
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- Max HP: 38 = 31 + 7 (1d8) + 2 (CON modifier)
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- Proficiency Bonus: +3
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- Sneak Attack dice increased from 2d6 to 3d6
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#### Uncanny Dodge
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*5th level rogue feature*
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- When an attacker that Senzo can see hits him with an attack, Senzo can use his reaction to halve the attack's damage against him.